AI Insights · Timothy · July 2025
Top Slime Games on iOS in Oceania: Q2 2025 Performance
Explore the performance trends of the top slime games on iOS in Oceania during Q2 2025, including download rates, revenue, and active user statistics.
The second quarter of 2025 saw interesting trends in the performance of top slime games on the iOS platform in Oceania. Here's a detailed look at each of the top five applications.
Super Slime Simulator from Dramaton LTD showcased a fluctuating revenue stream, with a significant peak of $136 in the week of April 21 and another rise to $135 by the end of June. Weekly downloads remained relatively steady, starting from 1.4K and ending at approximately 1.2K. The app's active user base showed a slight decline in May but rebounded to 4.8K by the end of the quarter.
PlaySlime:Slime Simulator Game maintained a stable weekly revenue, averaging around $1.8K throughout the quarter. Downloads were relatively low, peaking at 980 in mid-April, while active users remained consistently above 11K, indicating a loyal user base.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced minimal revenue, with a brief increase to $12 in late June. Weekly downloads saw a decline from 670 in early April to 430 by the end of the quarter. Active users followed a similar trend, decreasing to 1.9K by June's end.
Bruno - My Talking Slime Pet had no significant revenue during the quarter, but downloads started at 536 and tapered to 254 by late June. Despite the drop in downloads, active users remained strong, peaking at 14.9K in late April before settling at 12.4K.
Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC showed consistent revenue, peaking at $459 in April. Downloads were modest, with a high of 334 in mid-May. Active users saw a slight decline, ending the quarter at 1.8K.
These insights, derived from Sensor Tower data, offer a snapshot of the slime gaming landscape in Oceania on iOS. For more detailed analytics, visit Sensor Tower.